
The Camera Is the Easy Part
I went into a conversation about safety AI thinking about cameras. I came out thinking about what happens after an alert, especially when it is wrong.
Products, agents, small games, big mistakes, and the occasional story that would not leave me alone.
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What broke, what lied about being alive, and what made the systems easier to trust.

One agent said it was working every thirty seconds for nearly an hour before failing. That taught me more about trust than any clean demo.

Five failures from my 9-agent AI fleet, and the guardrails they forced me to build before the system could become useful.

When 'doesn't fit our model' becomes 'fine, I'll build my own model.' A real story about agency, AI agents, and never asking for permission again.

Why price-per-token is the wrong metric. Cost isn't what you pay in tokens. It's what you pay in time, failed iterations, and rework.

The real unlock isn't a better AI tool. It's building a system where AI does the work before you even sit down.
What the work looked like after the roadmap met a real person and a bad day.

I went into a conversation about safety AI thinking about cameras. I came out thinking about what happens after an alert, especially when it is wrong.

Strong product judgment is knowing when to stop plausible work before it drains the work that matters.

Running a 9-agent AI fleet taught me that the skills still look like product work: specs, sequencing, definitions of done, and retros.
Games, family, hard things, and the parts of life that are not product work.

Most of the time, I do not need a better pep talk. I need reality to show up faster.

I like automating things. I also like knowing when to make the machine put the keyboard down.

I built a Nepali browser game with Bir, Asha, square puddles, and Everest gusts. Not every build needs a business case.

Aseem and Shyam start an amplified 4x4x48 challenge on the Manitou Incline, where the ordinary calm before the start is the most revealing part of the story.
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Occasional notes on product, AI, building, and the questions I cannot leave alone.